This extremely fast ‘Mech. Phantom 'Mechs. The vibro-katana is the most feared of these weapons capable of severing limbs off of fully armored elementals. The Clint's only real failing is its ammunition supply. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. The mod is coded so that the new weapons are also used by the enemy 'mechs, and will appear on late-game enemies. The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. Jump jets: Allow for jumping the mech across the battlefield Cockpits: All 'Mechs come equipped with a stock cockpit configuration, which can be upgraded for improved performance. A unique approach to warfare, the Stinger Land Air Mech is capable of transforming into a fully capable aerospace fighter. Most people who have read the BattleTech books and have played some of the earlier Mechwarrior games will be familiar with the Elemental, which is the most familiar model in this class. Its heavy weapon loadout can be deadly to other light 'Mechs - most do not even carry a weapon that can respond to an LRM rack at range. That was akward. The Commando was designed as an alternative to the 20-ton scout 'Mechs used by the Star League. As with many other designs, it disappeared during the SLDF Exodus from the Inner Sphere. Its high speed for a heavy ‘Mech, jump jet ability, and later models carry Artillery Missiles & C3 Slave computers to make the Catapult a very efficient fire-support ‘Mech. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to survive the fall of the Star League. However, there are some light 'Mechs that can do fire support, frontal attack and command roles. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. This limits both its weaponry and armaments, but makes it especially suitable to reconnaissance and deep assaults. One of only a few 'Mechs designed between the fall of the Star League and Clan invasion, the Hermes II was designed as a heavy scout by House Marik. While suitable for fighting Inner Sphere opponents, it is woefully unprepared for fighting Clan opponents as demonstrated in the battle for Coventry. BattleMechs reached their pinnacle during the golden age of the Star League. In the early 31st century the Grey Death Legion discovers the Helm memory core and kickstarts the rediscovery of many lost technologies. A low-profile medium ‘Mech that favors long ranged weapons. It fulfills this role well, but lacks the firepower needed to engage other 'Mechs effectively. The novels are set in both the Classic BattleTech era (mid-3000s) and the Dark Age era (3130s). In MechWarrior 4, few other 'Mechs can carry equal firepower. Even with innovations gleaned from the Clan invasions and the Grey Death memory cache, the Inner Sphere tends to lag behind the Clans in technical ability. My goal was to be as faithful as possible to the originals to deliver something recognizable and iconic, yet still come up with something original. The original Crab comes with a pair of large lasers, a medium pulse laser, and a large pulse laser. Its only real drawback is its low heat sink efficiency even with double-digit heat sinks. A ‘Mech exclusive to the Federated Suns, the Valkyrie is well armored and packs a surprising long-range punch. It was created by Defiance Industries, who wanted to create a successful ‘Mech similar to their failed Defiance model. The Wyvern's low speed hampers it in any other terrain, however. However, the design's only gleaming flaw is its slow speed. This comes at a cost of minimal armor and the worst weapons loadout of any ‘Mech. Over 2600+ 'Mechs: From the pirate commando with infernos, to the Massive King Crab-0001 with twin Gauss rifles, to the clan mechs like the Mad Cat Mk2, face off against all kinds of enemies. Adds the Urbanmech UM-R50 model to the game, which is an armless version of the R60 model.The R50 was meant to present an even smaller profile, making it harder to hit, but at the cost of reduced melee capabilities and balance.Considered a failure, some still survive into ⦠This monsterous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. This is an assault variation of the Mad Cat with added jump jets but lacking the speed and maneuverability of the original. It fills this role admirably, but in any other venue its slow speed and limited armament makes it severely ineffective. Now with VTOLS! The products they released are grouped in this manner. For example, looking at the Capellan's 3028 random unit tables, MLN-1A Merlins only make up 0.4% of the "average force". (Blizzard-like levels of Soon TM) A remake of the original light ‘Mech, it carries more armor and support weaponry than the original while chiefly performing the same function. The Hollander is the smallest mech, at 35 tons, to mount a Gauss Rifle. Draw, Chummer! The original version, the LGB-0W, had twin LRM20 launchers, two LRM15s, and a small laser. Also unusual is the fact that, unlike most support 'Mechs, it becomes more deadly at close range where its lasers come to bear. Each of the 25 battlemechs can be heavily customized in the mech bay. The Chimera is designed specifically to balance every component it can hold without favoring any one and handles its tasks in a similarly generic fashion. However, it can be equipped with jump jets. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. The Compact was conquered by Capellan Confederation, which has taken this design and created more variants, some using stealth technology. As all of those mechs are canon again, this supplement's unit generation tables are actually accurate and complete. The first OmniMech fielded by the Lyran Alliance, the Hauptmann carries a very strong and very diverse array of weaponry, with Omni hardpoints on its arms. Usually disregarded as a waste of space, in an urban environment it can be brought to bear, along with the Hatchetman's powerful autocannon, with brutal efficiency. The model of medium class versatility, it has excellent firepower, great speed, and can adapt to any situation as it comes. When starting a new career, your choice of faction determines the mech pools you roll ⦠The infamous skull-headed ‘Mech, it bears more armor than any other ‘Mech and is known for its vast array of weapons and firepower. However, its ability to reconfigure different weapons and extra heat sinks can negate the heat sink problem. A signature and storied BattleMech of the BattleTech Universe. The original Fafnir is armed with twin heavy Gauss rifles and 3 ER medium lasers (BattleTech Canon) or twin heavy Gauss rifles, a pair of Inner Sphere large lasers and Inner Sphere medium lasers (MW4: Mercs canon). Bandit Kingdoms. The BattleMechs in Technical Readout 3025 simply ommited the offending Mechs and replaced them with downgraded versions of the Technical Readout 2750 Mechs. Radically changing the look of the original, this turns the arms into huge cannons giving support for dual Gauss rifles. Over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. And color. Did You Know? It is the preferred heavy ‘Mech of Clan Wolf, though its effectiveness means it is found in the arsenals of nearly every clan to some extent. A workhorse ‘Mech with a long history, the Centurion is a standard by which other medium 'Mechs are measured. The Falcon is a 'lost' design - the facility where it was built was destroyed in the Succession Wars. Designed mostly as an up-gunned Locust, the Cicada maintains the smaller 'Mech’s speed while carrying twice the firepower and more armor. The mechs seen in the ⦠Full of Clan mechs and new weapons, a âmodernâ and much different BattleTech than before. The amazingly talented Alexander Iglesias aka Flying Debris did a visual re-imagination of the original mech designs. It is fast and carries a heavy weapons loadout, but sometimes runs into problems with heat generation. This design, created by the Free Worlds League, was to be answer to Terran Hegemony's Archer. The Victor is a venerable assault ‘Mech easily recognized by its distinctive head shape and the use of heavy ballistic weapons in all variations (in some cases a Class 20 autocannon and in others a Gauss rifle)and short range missile rack in its torso and its jump jet engines for extra mobility. Those that are designed for combat prefer hit-and-run tactics or brutal ambushes to minimize return fire. A formidable ‘Mech built for the front line. The Nova Cat is an OmniMech known for its high speed and its beam-only design. Also known as the Catapult K, this is the Draconis Combine's variation, replacing the LRM racks with particle projection cannons (PPC). The Firefly is an exceptionally well armed light scout ‘Mech fielded only by the Wolf's Dragoons mercenary company. 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